Star Wars Jedi Survivor is out on all main consoles, together with PC, Xbox Sequence X|S, and PS5. Primarily based on the newest iteration of the Frostbite Engine, it leverages DX12 Ray Tracing and AMD’s FSR 2 upscaling tech. Sadly, the latter doesn’t work. Toggling the FSR 2 swap improves the efficiency by 15-20%, whereas altering the standard presets doesn’t have an effect on the body charges.
Though the body occasions are higher with FSR turned on, altering the standard preset doesn’t have an effect on the numbers in any respect. Beneath, you’ll be able to see that the body occasions are extra according to FSR 2 enabled, however switching between the standard presets modifications nothing.
It’s value noting that enabling ray-tracing has a minimal (~10%) impression on efficiency however makes the body occasions worse, as proven within the graph under:
Altering the decision to 1440p reproduces the identical outcomes with ray-tracing, lowering the body charge by simply over 10%. Sadly, FSR 2 doesn’t enhance the efficiency on this case.
Listed here are some comparisons of 4K Native and FSR Balanced (Click on to enlarge). Do not forget that it’s damaged and seems to be a easy sharpening filter. Some or most components of the FSR 2 go are lacking.
Continued on the following web page…